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Presents

#CSHARPCON20

The C# Corner Annual Conference 2020 is a three-day annual event for software professionals and developers.

3
DAYS
72
SPEAKERS
65
SESSIONS

Magnus Mårtensson
Microsoft Regional Director, Azure MVP, CEO Loftysoft

Avirag Jain
Director & CTO R Systems

Mahesh Chand
Founder C# Corner, CEO Mindcracker

Chris Gali
CEO & Co-Founder Graphite

Subinder Khurana
Chief Architect StoryProcess, Founder NASSCOM DeepTech Club

Bryan Rishforth
Investor, Chairman Graphite

Bryn Everson
Director Biz Dev Graphite

Raj Tiwari
Digital Transformation Leader, Futurist and Visionary

Joseph Guadagno
Microsoft MVP, Lead Quicken Loans

Nikita Sachdev
Entrepreneur, Blockchain Enthusiast & Advisor, Social Media Influencer

Doug Wagner
COO & Founder Adapt Technical Group

Ritesh Modi
Architect, Senior Evangelist, Cloud Architect

Crystal Wenrick
Director Communications Mindcracker

Allen O’Neill
Microsoft MVP, Consulting Engineer/Architect

Praveen Kumar
CEO MCN Solutions

Chris Love
Founder Love2Dev, Microsoft MVP, Author

Sanjay Vyas
Microsoft Regional Director, Microsoft MVP, Founder & CEO SkillLabs Technologies

Veena Sarda
Deep Learning Consultant, Author

Sekhar Srinivasan
C# Corner MVP, Microsoft Certified Trainer, Pluralsight Author

Lalit Bansal
Founder & CEO - EIY SYS

Navdeep Garg
CEO Revinfotech

Prakash Tripathi
Tech Manager/Leader, Microsoft MVP, Blogger

Bhavna Jain
Breakthrough Consultant

Naveen Sharma
Enterprise Architect, Leadership Coach, Author

Vidya Vrat Agarwal
Principal Architect, Microsoft MVP, Author

Sheetal Agarwal
Founder Clownselors, Medical Clown, Trainer

Abhishek Kant
Founder GTM Catalyst

Vishnu Saran
Founder & CEO VoiceQube

Sandeep Soni
Founder & CEO Deccansoft, Microsoft Certified Trainer

Parveen Malik
AVP InfoSec & Vulnerability Management, Information Security Expert

Nitin Pandit
Microsoft MVP, Developer Evangelist, Author

Niloshima Srivastava
C# Corner MVP, Tech Architect, Trainer, Blogger

Bala Chirtsabesan
Senior Software Engineer at Microsoft, Author

Manoj Mittal
Sr. Technical Architect, C# Corner MVP, Author

Chandni Di
Co-Founder Voice of Slum

Vithal Wadje
Technical Lead, Microsoft MVP, Author

Shivam Ahuja
Founder SkillCircle, Business Mentor

Chervine Bhiwoo
Solution Architect, Microsoft MVP, Author

Saurabh Jain
Vice President Paytm, Founder Fun2Do Labs, Author

Vinay Solanki
Head IoT at Lenovo, Founder IoT-NCR

Anshu kumari
Founder Blockchainkids, Inventor, Trainer

Amit Singal
CEO Startup Buddy

Dev Pratap
Co-Founder & CEO Voice of Slum

Amey Vartak
Technology Consultant, Full Stack Developer, C# Corner MVP, Author

Viswanatha Swamy
Principal Software Engineer, C# Corner MVP, Author

Sanket Verma
Research Engineer @ Ballistics (Forensics) and Chair, PyData Delhi

Sourabh Somani
Lead Developer, Microsoft MVP, Author

Abhishek Mishra
Software Architect, C# Corner MVP, Author

Siddharth Vaghasia
Technical Consultant, C# Corner MVP, Blogger

Bassam Alugili
Senior Software Specialist, Database Expert

S Ravi Kumar
Solution Architect, C# Corner MVP, Author

Sundaram Subramanian
Full Stack Developer, C# Corner MVP, Speaker

Deepesh Somani
Solution Architect, Microsoft MVP, Author

Debasis Saha
Technical Project Manager, C# Corner MVP, Blogger, Author

Vipul Jain
Software Architect, C# Corner MVP, Author

Akshay Patel
Technical Architect, Microsoft Certified Trainer, C# Corner MVP, Author

Stephen Simon
RPA Developer, Evangelist, Author

Vivek Sharma
Founder Kingster636, AR/VR Specialist

Jeetendra Gund
Technical Lead, C# Corner MVP, Author

Sujal Beniwal
AI Enthusiast, Student

M Viknaraj
Microsoft MVP, Azure Architect, Author

Prasham Sabadra
Software Architect, C# Corner MVP, Trainer, Author

Aakash Maurya
Senior Developer, C# Corner MVP, Speaker

Ankit Sharma
Senior Software Engineer, C# Corner MVP, Author

Mangesh Gaherwar
Team Lead, C# Corner MVP, Author

Viral Jain
Technical Consultant, C# Corner MVP, Author

Bhasker Das
Solution Architect, Evangelist

Manish Dwivedi
Associate Project Manager

Ck Nitin
Programmer, Author

Rohit Gupta
Technical Trainer, Author

Manish Tewatia
Full-stack Marketer, UX Designer

Bhavya Gaur
Technical Illustrator

Rohit Tomar
SEO/SMO Expert

Web Track

Cloud & Data Track

Dev Track

8am-9am

Registration & Breakfast

9am-10am

Future of Desktop Apps with JS (ElectronJs)

Nitin Pandit

Building Serverless Microservices Using Microsoft Azure

Vithal Wadje

Innovating RPA: A Robot for Every Person

Stephen Simon

10am-11am

Managing Cloud Storage Accounts using Logic Apps

Viknaraj Manogararajah

Data visualization using Python

Sekhar Srinivasan

Going Cross platform with AR Foundation

Vivek Sharma

11am-12pm

Keynote

12pm-1pm

Managing your Azure dependencies in ASP.NET Core apps using VS

Bala Chirtsabesan

Securing Applications on Intelligent Azure

Abhishek Mishra

Getting started with Blazor the Framework of Future

S Ravi Kumar

1pm-2pm

Lunch

2pm-2:45pm

Build Progressive Web Apps using Angular 9

Debasis Saha

Build and deploy to any platform using Azure DevOps

Chervine Bhiwoo

Deep Dive in Azure Service Bus

Akshay Patel

2:45pm-3:45pm

Build a Native Mobile Application using React Native and JavaScript

Joseph Guadagno

Making sense of Web Job, Web Job SDK and Functions in Azure

Prakash Tripathi

CloudFront Distribution in AWS

Viral Jain

3:45pm-4pm

Tea Break

4pm-4:30pm

Introduction to PowerBI

Aakash Maurya

Build Advanced SPFx solutions with React and Graph API

Siddharth Vaghasia

Build Business Intelligence Analyst (BIA) Skills

Sundaram Subramanian

4:30pm-5pm

Deep dive of Power Platform – AI BUILDER

Prasham Sabadra

Panel 1

What's new in SharePoint development

Vipul Jain

5pm-5:30pm

Build a SSO (Single Sign On) based Native JavaScript application with Microsoft Identity within 10 minutes

Manoj Mittal

Panel 2

Applications and working of AI

Veena Sarda

5:30pm-6pm

Deploying serverless API's with .Net core 3.0 on AWS & Azure

Amey Vartak

Panel 3

Blockchain with .NET Core (Ark)

Anshu Kumari

6pm-6:30pm

Closing Note & Prize Distribution

Dev Track

Cloud Track

Architecture Track

Emerging Tech Track

8am-9am

Registration & Breakfast

9am-10am

Creating Full-Stack Web Apps Using Server-Side Blazor

Ankit Sharma

Real time face recognition with MS Cognitive Services

Niloshima Srivastava

Building Scalable APIs with GraphQL

Jeetendra Gund

Future of development with AI and Blockchain

Navdeep Garg

10am-11am

Debugging Tips and Tricks with Visual Studio 2019

Joseph Guadagno

Azure Containers

Abhishek Kant

Enterprise Architecture

Naveen Sharma

Bot Framework - learn it fast and look like a boss!

Allen O’Neill

11am-12:30pm

Keynote

12:30pm-1:30pm

.Net Core & C# 8 Performance

David McCarter

Working with Azure kubernetes services

Ritesh Modi

Becoming an Architect

Vidyavrat Agarwal

Why Techies Need to Learn Product Management

Saurabh Jain

1:30pm-2:30pm

Lunch

2:30pm-3:30pm

Build a rules engine in .Net Core

Sanjay Vyas

Building CI and CD Pipeline using Azure DevOps

Sandeep Soni

Entity Framework Core - Tips and Tricks, Performance Optimization, and Tuning

Bassam Alugili

Hacking your way into Data Science

Sanket Verma

3:30-4:15pm

Speed up your .Net Core Website

Sourabh Somani

Azure

Magnus Mårtensson

Demystifying Open Distro for Elasticsearch

Suman Debnath

Future of Data

Shivam Ahuja

4:15pm-4:30pm

Tea Break

4:30pm-5:15pm

gRPC with C# and .Net Core

Mangesh Gaherwar

Panel 1

Essentials of Cloud security

Parveen Malik

Power platform and Dynamics 365

Deepesh Somani

5:15pm-6pm

Microservices - the gRPC Way

Viswanatha Swamy

Panel 2

Reserved

Reserved

6pm-6:30pm

Closing Note & Prize Distribution

Building a Tic-Tac-Toe AI with Minimax Algorithm in C

For developers who want to learn how machines "think" during a game, tic-tac-toe is the friendliest possible starting point. The board fits in a single 3×3 array, the rules fit on a napkin, and yet the same recursive search technique you build here shows up everywhere from chess engines to scheduling software. Plenty of Australian programmers draft their first AI between a morning flat white and the arvo commute, and a game this compact is the right scale for that window.

The Minimax algorithm is the heart of that technique. By imagining every future move, scoring the outcomes, and picking the path that maximises a player's score while minimising the opponent's, you create an opponent that never loses. This article walks through the logic in plain English first, then shows how to translate it into clean, portable C code that compiles on Linux, macOS, or Windows from the comfort of an Australian home office.

Why tic-tac-toe is a perfect sandbox for AI concepts

Game-playing programs are usually the first thing programmers build that feels genuinely intelligent. Yet most introductions to the topic skip straight into chess or Go and overwhelm beginners with thousands of possible positions. Tic-tac-toe has only 255,168 distinct games and 26,830 terminal positions, which means a brute-force approach is fully tractable on any laptop a Sydney uni student might own.

The real benefit is the ratio between conceptual difficulty and code complexity. You will write fewer than 150 lines of C and still produce an unbeatable opponent. That tight feedback loop is exactly why bootcamps in Melbourne, Brisbane, and Perth keep returning to this exercise when introducing search algorithms.

The board also serves as a model for many real-world decision systems. Ride-share dispatchers in Adelaide, slot-allocation software at Sydney Airport, and even fixture generators for the A-League rely on similar "look ahead and pick the best" logic. Once you understand Minimax, the same pattern is recognisable in domains far beyond a wooden grid and two sets of noughts and crosses.

How the minimax algorithm makes decisions in C

At its core, Minimax is a depth-first recursion. From the current board state, the program generates every legal move. For each of those moves, it imagines the opponent's reply, then the original player's reply to that reply, and so on until it reaches a terminal state: a win, a loss, or a draw. Each terminal state is given a numeric score, typically +10 for an AI win, -10 for an AI loss, and 0 for a draw. The recursion then propagates those scores back up the tree.

In C, this is expressed through a function with a small but predictable signature. It takes the current board, the depth remaining in the search, and a flag telling it whether it is the maximising player or the minimising player. It returns an integer score. Inside the function, a loop tries each empty square, calls itself recursively with the new board, and tracks the best score according to whose turn it is.

The algorithm assumes the opponent plays perfectly. This is rarely true against humans, so in practice the AI often wins or draws much earlier than the theoretical worst case. A useful tweak is to subtract the depth from the win score, rewarding wins that happen sooner and losses that happen later. That single line of arithmetic is the difference between a passive bot and one that actively steers toward a quick finish.

Translating the logic into a C program step by step

The first design decision is how to represent the board. A 3×3 character array using 'X', 'O', and ' ' is the most readable option for a tutorial, though a flat char[9] works equally well if you prefer passing it by value to recursive functions. Beginners in Canberra's open-source meetups often start with the 2D version for clarity and refactor later.

Next, write helper functions that return booleans: one for "is the board full", another for "has X won" or "has O won". Keeping these separate from the AI keeps the main search function readable. The evaluate function then returns the score, and the minimax function ties everything together.

Finally, the driver code reads the human's move from stdin, alternates turns, prints the board after each move, and calls minimax whenever it is the AI's turn. A simple main loop using a while statement keeps the game flowing until a terminal state is reached. With the GNU C compiler available on most Linux distributions and through WSL on Windows, you can compile and run the whole thing with a single command from a terminal in Hobart or anywhere else.

Common pitfalls and how to handle them

Once the code compiles, a handful of issues tend to trip people up. Catching them early saves hours of debugging, and most are easy to avoid with a short checklist before you start typing.

  • Forgetting to undo a move after the recursive call, leaving the board in a corrupted state when control returns to the parent frame.
  • Confusing whose turn it is inside the recursion and passing the wrong maximising flag, which silently breaks the score propagation.
  • Using a global or static board variable instead of passing the board as a parameter, which makes the code impossible to test or extend.
  • Returning the score without recording the move that produced it, so the AI can score perfectly but has no idea which square to actually play.

A reliable way to avoid the first three is to keep every state change local to a function parameter and to return both the score and the chosen move together. The standard idiom is to use a struct that holds the score and the square index, or to track them with two separate variables in the calling function. Adding a small debug print of the board before and after each recursive call also makes problems visible immediately.

For the fourth issue, store the best move index during the loop and return it alongside the score. Many C programmers new to game AI are surprised by how much of the work is bookkeeping rather than algorithm design, but that bookkeeping is what turns a textbook example into a working program.

Where to take this project next

A finished tic-tac-toe AI is a launchpad, not a destination. The natural next step is alpha-beta pruning, which skips branches of the search tree that cannot affect the final decision and often cuts the work in half without changing the result. From there, transposition tables cache previously seen board positions, and iterative deepening lets the AI respect a time budget.

You can also move the engine into a library and call it from a graphical front-end, a web API, or even a small mobile app. The C standard library stays portable across the regions developers care about, and you can build the same source on a MacBook in Surry Hills or a workstation in a Perth data centre without changes. If you ever extend the engine to log player behaviour, the Privacy Act 1988 governs how Australian services handle personal information, so keep identifiers out of any logs you keep.

Common extensions worth exploring:

  • Alpha-beta pruning to skip irrelevant branches and roughly halve the search time.
  • A transposition table keyed by board state to cache repeated positions.
  • Iterative deepening so the AI can return the best move found within a fixed time budget.
  • A larger board variant such as 4×4 or 5×5 noughts and crosses, where Minimax alone is no longer tractable.

If you want to see Minimax and similar search techniques applied to far more complex problems, the technical sessions at the C# Corner Annual Conference cover game AI, scheduling systems, and optimisation in depth. Checking the agenda on the conference portal is a good way to plan which talks line up with what you have just built, and you can find everything at the conference site. Building a small project like this in C is the fastest way to make those larger talks land when you attend.

The Leela Ambience Convention Hotel

1, CBD, Maharaj Surajmal Road, Near Yamuna Sports Complex, Delhi, 110032

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Manish Tewatia

+91-9718-431-042

TICKET QUERIES


Atul Gupta

+91-9910-125-804